[Gameplay Bug] Overhanging salt lake; may be Overworld Two issue
saltyseadoggo opened this issue ยท 4 comments
Description
I found this salt lake at around -60, 75, 900 in a world generated with Overworld Two and Terrestria and seed -6418084019852448064. It is largely floating in the air, and also jutting into the hillside on one side.
How To Reproduce
- Add the latest versions of Sandwichable, Overworld Two and Terrestria to your mods folder.
- Start Minecraft, and generate a world with the Overworld Two world type (click through the world type options in more options) and seed -6418084019852448064. Due to the way in which Overworld Two works, this seed will generate an entirely different world in the default world type.
- Run /teleport -60 75 900 and inspect the salt lake.
Expected Behavior
I would expect salt lakes to not generate mostly floating in the air, nor with floating trees above them. However, I understand if this is an anomaly characteristic of Minecraft world generation, as vanilla Minecraft structures such as villages occasionally have similar issues. I also can't be sure if this occurs without Overworld Two due to salt lakes being inconsistent to find.
Media
See above, if you haven't already.
Salt lakes are known to generate partially hovering, which is why I made the undersides have a curved shape. That can be considered intended behavior. However, I never considered the possibility of them generating in the below-sea-level-lakes in forests, so this will be fixed. Thanks for the feedback!
And as for the floating trees, this is an issue with vanilla "pond" features as well, and has to do with the order chunks generate in. Salt pools are meant to generate before trees and grass, however the next chunk may generate a salt pool sticking out into an old chunk, which contains already generated trees. There is no clean fix for this.