Initial frame buffer is quarter size on OSX
grondag opened this issue ยท 0 comments
Describe the bug
On OSX in windowed mode (haven't tried full screen) the frame buffer appears to be quarter size (each dimension halved).
Setting the window size uniform directly when the first frame is rendered does not prevent the problem, even though trace code showed the window size does not change on subsequent frames. Resizing the window fixes the problem.
A workaround (implemented for now) is to invoke the ResolutionChangeCallback
on the second frame after each render state invalidation.
To Reproduce
Environment:
- Minecraft Version 1.14.4
- Satin Version 1.3.2
- Dev Environment