Scaling Health

Scaling Health

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[Request] Percentage-based bonus regeneration

Ariannae opened this issue ยท 2 comments

commented

As the Title indicates, I'd like to see the configuration file setting for

"# Bonus regen will stop when players have this much health or more."

be changed to allow for percentage-based bonus regeneration. So perhaps if the I:"Health Max"= is in decimal format it takes the percentage of health, and if it's a whole number it would use the actual number of health points?

With a percentage-based format, a 100 HP player that has mobs hitting them on average for, say, ten damage will get as much benefit out of it as a 10 HP player having mobs hit them for one damage.

commented

Just added a setting to turn scaling with max health on for now.

commented

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.