Scaling Health

Scaling Health

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Achievement based Milestones?

Yourname942 opened this issue ยท 0 comments

commented

Version

1.12.2

What Should Be Added or Changed?

As a client I want to be rewarded for surviving up until x level of difficulty, and to have achievements to show my progress.

Optional:

  1. reward the player with:
    a) an achievement that shows up in chat/ a progression tree
    b) a chest containing a configurable loot per milestone
  2. allow for a configurable amount of milestones (level of difficulty to reach)

Why Should This Be Done?

This would make me feel accomplished for surviving a certain amount of difficulty levels, and excited with anticipation for the next milestone/reward.