Scaling Health

Scaling Health

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Suggestion - Randomized Difficulty per Biome

AbandonedDinghy opened this issue ยท 0 comments

commented

Version

  • 1.12.2 and up

What Should Be Added or Changed?

  • I would like to suggest adding a difficulty mode where difficulty is random and changes per biome that you are in.
  • A twist to this mode would be difficulty is random and changes per biome but the overall average difficulty increases as you get further away from the point of origin or spawn.
  • Another twist could be that the max possible difficulty for biomes increase the further away you get from point of origin or spawn.

Why Should This Be Done?

  • I think having a random element to difficulty would be fun. Exploring new biomes in Minecraft can be like exploring new areas with different level caps (kind of like in MMORPGS). You might accidentally stumble upon a high level area and stay in lower level areas until you're ready for it.