Scaling Health

Scaling Health

23M Downloads

Mobs health changes rapidly

Opened this issue ยท 4 comments

commented

Versions

  • Scaling Health: 1.14.4-2.5.2+50
  • Silent Lib: 1.14.4-4.4.0+44
  • Forge: 28.2.1
  • Modpack: N/A
  • Optifine Installed: No

Expected Behavior

Mobs to maintain health level

Actual Behavior

after spawning several mobs, llamas, donkeys, husks etc, Neat mod and The One Probe show the mobs are rapidly changing current/maximum health values

They seem to be regenerating health, as it took quite a few punches to kill a fish

Links/Images

65mb video clip

Steps to Reproduce the Problem

  1. spawn mobs
  2. watch Neat/The One Probe for mob health
commented

I have the save problem :<
The mobs keep healing when difficulty above 0 and their max heal change repidly

commented

Could you test with latest verison of SH and latest forge? i am not able to reproduce the problem

commented

with Forge 28.2.3/Scaling Health 1.14.4-2.5.2+50
Use the sh_difficulty command to set difficulty to 10 and the mobs in my world have the health changing problem, all the mobs, chickens, spiders,pigs, sheep etc

it seems if difficulty is above 0 it happens

commented

yup messed up was checking in 1.15.2 ... anyway fixed it, the new version is on curse