Scaling Health

Scaling Health

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AFK Difficulty in config won't stay negative number.

Xenopsych opened this issue ยท 1 comments

commented

Minecraft Version 1.16.4

  • Scaling Health: 1.16.3-4.0.1+1
  • Silent Lib: 1.16.3-4.9.0+63
  • Forge: 35.1.4
  • Modpack: custom 88 total
  • Optifine Installed: yes

game_settings Config for AFK Difficulty doesn't save when I change the value to a negative number.

This is what the config says:

[difficulty.afk]
#Multiplier for changePerSecond when the player is not moving. A negative value will then decrease difficulty.
multiplier = 0.5
#Time in seconds before afk change kicks in
time = 30.0
#If true, a comment will appear to notify when you are considered afk
message = true

This is what I want:

[difficulty.afk]
#Multiplier for changePerSecond when the player is not moving. A negative value will then decrease difficulty.
multiplier = -0.5
#Time in seconds before afk change kicks in
time = 30.0
#If true, a comment will appear to notify when you are considered afk
message = true

After saving what I want and starting up minecraft the config always converts the negative afk multiplier back to a positive 0.5

commented

Config file moved to datapacks and I removed the possibility of a negative number (so its not a bug anymore, its intended)