Scaling Health

Scaling Health

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[Suggestion] UX Improvements + Power setOnDeath behavior

BrangGit opened this issue ยท 0 comments

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Version

  • 1.16.4

What Should Be Added or Changed?

  • Item descriptions about xp costs (Heart/Power Crystals)

  • Customizable messages in chat when max health/power is reached (similar to Spice of Life Carrot)

  • Prevent crystal usage once max health/power has been reached, maybe message "max has been reached" in chat

  • Enable setOnDeath configuration for power levels just as it is for health.

Why Should This Be Done?

  • It would make gameplay clearer for players by allowing them to see crystals's xp cost before usage.

  • Players would understand they reached maximum health/power

  • Players wouldn't spend xp by using a crystal if maximum has been reached.

  • Once you've reached max power, crystals become useless. I've configured the mod in a way that 2 bonus hearts are removed on death, it works well but power level stays the same, ending up with players stacking power crystals in chests or thrashing it in lava. It would be nice to be able to configure power level behavior on death.