Scaling Health

Scaling Health

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Feature question/request

kubistonek opened this issue ยท 0 comments

commented

Version

  • 1.x

What Should Be Added or Changed?

  • (Why by default damage scaling for mobs is based on your max health? It makes game more fair, but also makes more health basically useless? Why get more hp if the damage will be bigger anyways? Will there be an option to mix them both? ({max health} [xtimes] {difficulty}/divided by 2)

Why Should This Be Done?

  • (When your max hp is 4 hearts, arrows deal about 0.5/1 heart damage, while on 10 hears (default vanilla) it deals 3, basically making less hearts just a visual thing, but also setting this to "difficulty" makes the game unballanced for low max health players)