[Request] Separate Damage Scaling and Health Scaling for Datapacks
Yourname942 opened this issue ยท 0 comments
Version
- 1.16.5
What Should Be Added or Changed?
- Remove the all-or-nothing setting of "difficulty exempt," and replace it with 2 separate mob blacklist arrays: "Scaling Health Blacklisted Mobs" and "Scaling Difficulty Blacklisted mobs"
- Ideally I would love to have the option to fine tune per mob id, but just having 2 different blacklist arrays would be a decent compromise.
Why Should This Be Done?
- This allows us to fine tune our experience:
- we have mobs from other mods whose base values are powerful, and others who are weak,
- our players are complaining about specific mobs having too much health, but are satisfied with other mobs' scaling health
- our players are complaining about specific mobs having too much damage, but are satisfied with other mobs' scaling damage
The issue that currently the datapack only allows us completely remove a mob from both health AND damage scaling, but we don't want to lose out on both health and damage scaling for those mobs.
We want this:
Scaling Health Mob blacklist
and separately:
Scaling Damage Mob blacklist
Thank you.