Scaling Health

Scaling Health

23M Downloads

[Request] Separate Damage Scaling and Health Scaling for Datapacks

Yourname942 opened this issue ยท 0 comments

commented

Version

  • 1.16.5

What Should Be Added or Changed?

  • Remove the all-or-nothing setting of "difficulty exempt," and replace it with 2 separate mob blacklist arrays: "Scaling Health Blacklisted Mobs" and "Scaling Difficulty Blacklisted mobs"
  • Ideally I would love to have the option to fine tune per mob id, but just having 2 different blacklist arrays would be a decent compromise.

Why Should This Be Done?

  • This allows us to fine tune our experience:
  1. we have mobs from other mods whose base values are powerful, and others who are weak,
  2. our players are complaining about specific mobs having too much health, but are satisfied with other mobs' scaling health
  3. our players are complaining about specific mobs having too much damage, but are satisfied with other mobs' scaling damage

The issue that currently the datapack only allows us completely remove a mob from both health AND damage scaling, but we don't want to lose out on both health and damage scaling for those mobs.

We want this:
Scaling Health Mob blacklist
and separately:
Scaling Damage Mob blacklist

Thank you.