High Difficulty mobs Stay alive during the day
mistaboom opened this issue ยท 0 comments
Versions
Minecraft 1.12.2
Scaling Health 1.3.42
Silent Lib 3.0.13
Forge 4.23.5.2855
Optifine Installed No
Expected Behavior
With the below settings Mobs should take more than 1 damage per fire tick from being in daylight ie on fire when difficulty is 10000
Settings in Player>Damage>
- Affect Hostile Mobs "True"
- Affect Passive Mobs "False"
- Difficulty Weight "0.04"
- Generic Scale "1.0"
- Scale By Source "...[onFire 100]..."
- Scaling Mode "PLAYER_DIFFICULTY"
Actual Behavior
Mobs still only take 1 damage per tick of fire damage when difficulty is 10000
(Description here)
When high difficulty mobs spawn they stay alive for a ridiculously long time in daylight. Longer than a minecraft day. They need to die in daylight to free up resources.
To reproduce
Force a zombie to spawn with a high difficulty with the above settings. Observe it taking daytime damage but not dying.