Scaling Health

Scaling Health

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Scale temporary the difficulty depending on the time of the day

Antorboy opened this issue ยท 0 comments

commented

Version

  • 1.16.5

What Should Be Added or Changed?

Have an option that gives a difficulty increase depending on the time of the day:

  • Being able to define the range of when this start and when it end.
    For exemple at daytime=12000 (evening) this event start and end at daytime=0 (morning), wich result on an increase of difficulty every night

  • Be able to define a value that say how much the difficulty increases
    At night, difficulty is increased of x point, 0 would not change the difficulty

  • Be able to toggle on/off

  • Maybe add a value to increase spawn rate when it happen, and/or be able to have a list of mobs that appear more often?

Why Should This Be Done?

  • I tought it could be fun to have difficulty increase that only happen at certain time of the day like at night, when added to some of the existing settings, a player could make a config that daytime could be a little bit more peaceful and night a bit more challenging, and with unusual mobs that apear more than other at night, or a big increase of difficulty between 6pm and 7pm in game, or else, depending on the idea someone would have with it.