new difficulty calculation type = combined difficulty
Mr-Syntax opened this issue ยท 9 comments
okay what i mean by this is we all ready have weighted average right, which is supposedly the players combined difficulty divided by the amount of players this is pretty reasonable
but it could be really cool if we could choose to simply add the 2 difficulty levels together when players are near eachother so instead of for example player 1 having 50 in difficulty and player 2 having 90 difficulty resulting in a difficulty of 70
the combined difficulty setting would set the difficulty when those two players are near eachother to 140 difficulty
this is sorta like diablo i think, where if a friend joined it said "the forces of diable grow stronger"
anyway super usefull and nice mod thanks for making it
im on forge 36.16.0 with minecraft 1.16.5
yeah but then again if your alone its just way too hard, it would just be nice if it was dynamic with the amount of players ingame, ofc this only works on servers were people play together, if they dont do that this setting would be fucked
it could ofc also just be that the server calculates the difficulty of all players in game a combines it so it cant be abused
it would be very helpful when playing the game with a small group of friends
with the older config you would look for this
#DISTANCE_AND_TIME:
#Mix of WEIGHTED_AVERAGE and DISTANCE_FROM_SPAWN. Difficulty increases with time but also with distance
#SERVER_WIDE:
#Difficulty tracked at the server level. Player difficulty is irrelevant.
areaMode = "WEIGHTED_AVERAGE" if you set it to server wide it should do the trick
that makes the whole server have one difficulty , you can also take only the highest level
yeah but what im looking for is like this:
when you move further from spawn the diffuculty increases, but then if a friend joins it simply doubles the difficulty at that distance from origin
thats what i was afraid off, but i hope the devs will see this and maybe add it in a future patch
its just because minecraft gets way too easy the more people you are working together this could help mitigate that
well there is one way to increase difficulty somewhat more
#Mob health settings
[mob.health]
#This modifier affects the hp scale of mobs spawned by spawners, a normal 100 hp boost, will be of 30 using default value
spawner = 0.4
#Determines how difficulty affects mob health.
#2 types of modes: Multiplier and additive, with 3 different multipliers.
#MULTI: Mob hp is multiplied, mobs with higher base hp have more increase.
#MULTI_HALF: Same as MULTI but mobs with more than 20 hp have reduced scaling (bosses, endermen, witches, etc).
#MULTI_QUARTER: Same as MULTI_HALF but scaling is reduced further for 20hp+ mobs.
#ADD: Flat increase for all mobs, no matter their base hp.
modifierMode = "MULTI_HALF" switch to multi