Mobs have NaN as amount of attributeMultipliers
Schummel-8 opened this issue · 3 comments
Versions
- Scaling Health: 4.1.1+7
- Silent Lib: 4.9.6
- Forge: 36.1.17
- Modpack: N/A
- Optifine Installed: Yes
Expected Behavior
The mobs should have a number as health and damage modifier and should take damage from hits.
Actual Behavior
The mobs seems to have NaN as the amount of the health multiplier or the health itself causing it to have zero health. The damage multiplier is also NaN so it won't damage anything it attacks, But if you hit the mob (even in creative) you die instantly without dropping your items or sending a death message to chat. The defined difficulty drop on death still happens (difficulty -1 for me)
Links/Images
- Copy from crocodile data with damage multiplier = NaN: https://pastebin.com/SBjneCyR
- A zombie with health = NaN but normal multipliers: https://pastebin.com/hv3xBDb4
Steps to Reproduce the Problem
Unknown
Please remove optifine and send the debug.log
also Modpack N/A means that you are using SH alone, so can you confirm that you were able to reproduce this bug with just sh installed? if not send the list of mods you are using, even if its not a "registered" modpack or whatnot
I also been having this problem. Completely corrupts the world/save. Hard mode may be the issue. The mob has to hit me instead not the other way around. I'll seem to die and instead have the screen shaking with 0 hearts that are also shaking, you can't pick up loot anymore or exp. No mods I have included or optifine has any cause in this. Mods I use only add new mobs or blocks/ore change recipes.
Testing in a new world with minimal mods shows it happens as soon as difficulty is above 0. You get hit once and the bug occurs.
EDIT: SOLVED! Its the mod Torohealth setting something to NaN and causing the death bugs.