Server area difficulty resets downwards to player difficulty after mob kill
Numilani opened this issue ยท 0 comments
Versions
- Scaling Health: 4.0.5 (1.16.5)
- Silent Lib: 4.9.6
- Forge: 36.2.0
- Modpack: N/A
- Optifine Installed: No
Expected Behavior
SERVER_WIDE area mode should ignore player difficulty.
Actual Behavior
Area difficulty is reset downwards to player difficulty after killing a mob.
Links/Images
Before killing mob: https://i.imgur.com/5UGHMQf.png
After killing mob: https://i.imgur.com/H1wn7ic.png
Steps to Reproduce the Problem
- Set config value areaMode to "SERVER_WIDE".
- OPTIONAL: set changePerSecond to 0.1 to increase difficulty faster, for easier testing.
- Join server. Wait a minute or two to allow difficulty to increase.
/sh_difficulty get
should show the same difficulty for player and area. - Disconnect from server. Wait a minute or two to allow area difficulty to increase.
- Rejoin server. Run
/sh_difficulty get
. Area difficulty will now be higher than player difficulty. - Kill a mob. Run
/sh_difficulty get
. Area difficulty will have dropped down to match the lower player difficulty.