Scaling Health

Scaling Health

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Change mob experience values based on difficulty

Ellyark opened this issue ยท 1 comments

commented

I'm on 1.16.5

I'm trying to add a feature where hostile mobs drop experience based on their assigned difficulty.

I've spend a couple hours trying to brute force the mob drop tables to do this but I've come to the conclusion that because xp orbs are an entity and not an item they cannot be added to the drop table config hostile.json.

Right now I have it set up that mobs drop experience bottles based on their difficulty but this is very inefficient and I would appreciate a feature like this to be implemented.

commented

edit: figured it out deleting the post if I can.