Health continues to Regenerate while doNaturalRegeneration is false. No setting the remove the regen.
krlsmnk opened this issue ยท 4 comments
Versions
- Scaling Health: ScalingHealth-1.18.2-6.2.0+2.jar
- Silent Lib: silent-lib-1.18.2-6.2.0.jar
- Forge: 40.1.0
- Modpack: N/A
- Optifine Installed: No
Expected Behavior
Health to not increase over time
Actual Behavior
Health returns over time
Links/Images
N/A
Steps to Reproduce the Problem
- Start a new world. Set doNaturalRegeneration to false
- Jump off something and break your leg
- Wait a few seconds. Health returns
- Ensure doNaturalRegeneration is still set to false. It is.
I see that this appears to be intentional?
In the file:
event/PlayerBonusRegenHandler.java
You're subscribing a regen function to the player's tick function.
Any way we can get an option to disable that?
Didnt put an option, regen will be disabled according to the gamerule.
Did you update/ change anything? Because that doesn't appear to be working.