Scaling Health

Scaling Health

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Mobs do not apply potion effects when hitting depending on the damage scaling mode.

soupbowle opened this issue ยท 0 comments

commented

Versions

  • Scaling Health: 8.0.1
  • Silent Lib: 8.0.0
  • Forge: 47.1.44
  • Modpack: N/A
  • Optifine Installed: No

Expected Behavior

Mobs such as cave spiders and wither skeletons should be able to apply their respective effects in all damage scaling modes.

Actual Behavior

They only do damage and do not apply any type of effect if you use another damage scalating mode other than MAX_HEALTH.

Links/Images

https://drive.google.com/drive/folders/1Qqj_345u6WknsanjsKasuRPTmxN_go_I?usp=sharing

That is a folder with 2 videos, the first one is with the MAX_HEALTH damage scaling method, the second one is with DIFFICULTY as the damage scaling mode. I hope I have sent it correctly.

Steps to Reproduce the Problem

  1. Go to the datapack folder and then: data/scalinghealth/sh_mechanics/damage_scaling
  2. Change MAX_HEALTH to DIFFICULTY or AREA_DIFFICULTY.
  3. Set any value above 0 in difficultyWeight.
  4. Spawn a cave spider or a wither skeleton and let it hit you.