Distance + Time Difficulty scale not working as expected when distance is set to negative numbers
ItsKestrel opened this issue ยท 1 comments
Versions
Minecraft Version: 1.12.2
Scaling Health Version: 1.12-1.3.5-82
Silent Lib Version: 1.12-2.2.16-97
Expected behavior
- Difficulty to increase while remaining in one area, while decreasing when moving further from spawn.
Actual behaviour
- Difficulty only increases, seemingly ignoring the distance modifier, and solely based on time.
Steps to reproduce the problem
- Set Area mode to Distance_And_Time
- Set Difficulty Per Block to negative value (-10)
- Set Increase Per Second to positive value (1)
- Test shows that the difficulty only increases (about 1 per second) even while running (about 5 blocks per second)