Scaling Health

Scaling Health

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Distance + Time Difficulty scale not working as expected when distance is set to negative numbers

ItsKestrel opened this issue ยท 1 comments

commented

Versions

Minecraft Version: 1.12.2
Scaling Health Version: 1.12-1.3.5-82
Silent Lib Version: 1.12-2.2.16-97

Expected behavior

  • Difficulty to increase while remaining in one area, while decreasing when moving further from spawn.

Actual behaviour

  • Difficulty only increases, seemingly ignoring the distance modifier, and solely based on time.

Steps to reproduce the problem

  1. Set Area mode to Distance_And_Time
  2. Set Difficulty Per Block to negative value (-10)
  3. Set Increase Per Second to positive value (1)
  4. Test shows that the difficulty only increases (about 1 per second) even while running (about 5 blocks per second)
commented

Confirmed, and I see what the problem is.