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Scan view is shaped badly at high coordinates

Fuyukai opened this issue ยท 2 comments

commented

By high coordinates, I mean about a third of the way to the recently added hard barrier.

You can see the effects here. It jitters around a lot when turning so I assume this is probably standard floating point errors.

commented

Yep, sure is floating point fun. That said, since MC's PoseStacks use floats, not much I can do about that I don't think, sorry.

commented

Fair enough!