
Scan view is shaped badly at high coordinates
Fuyukai opened this issue ยท 2 comments
By high coordinates, I mean about a third of the way to the recently added hard barrier.
You can see the effects here. It jitters around a lot when turning so I assume this is probably standard floating point errors.
Yep, sure is floating point fun. That said, since MC's PoseStacks use floats, not much I can do about that I don't think, sorry.