Schematica

Schematica

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The game crashed whilst batching chunks

LewisYoYoYo opened this issue ยท 0 comments

commented

---- Minecraft Crash Report ----
// This doesn't make any sense!

Time: 29/06/20 17:45
Description: Batching chunks

java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:546)
at java.nio.DirectByteBuffer.putFloat(DirectByteBuffer.java:893)
at net.minecraft.client.renderer.WorldRenderer.func_181662_b(WorldRenderer.java:437)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawQuads(GeometryTessellator.java:120)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawQuads(GeometryTessellator.java:108)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:90)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:73)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:69)
at com.github.lunatrius.schematica.client.renderer.chunk.overlay.RenderOverlay.func_178581_b(RenderOverlay.java:157)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:38)
at java.lang.Thread.run(Thread.java:745)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:546)
at java.nio.DirectByteBuffer.putFloat(DirectByteBuffer.java:893)
at net.minecraft.client.renderer.WorldRenderer.func_181662_b(WorldRenderer.java:437)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawQuads(GeometryTessellator.java:120)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawQuads(GeometryTessellator.java:108)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:90)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:73)
at com.github.lunatrius.core.client.renderer.GeometryTessellator.drawCuboid(GeometryTessellator.java:69)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['DejaVuCarry'/323274, l='MpServer', x=-2009.34, y=1.24, z=2100.76]]
Chunk stats: MultiplayerChunkCache: 82, 82
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: -2453.00,122.00,-2480.00 - World: (-2453,122,-2480), Chunk: (at 11,7,0 in -154,-155; contains blocks -2464,0,-2480 to -2449,255,-2465), Region: (-5,-5; contains chunks -160,-160 to -129,-129, blocks -2560,0,-2560 to -2049,255,-2049)
Level time: 288667643 game time, 15375393 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityItem['item.tile.gravel'/4646307, l='MpServer', x=-2008.97, y=1.00, z=2106.13], EntityPlayerSP['DejaVuCarry'/323274, l='MpServer', x=-2009.34, y=1.24, z=2100.76]]
Retry entities: 0 total; []
Server brand: Scylla
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:347)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2536)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:44)
at java.lang.Thread.run(Thread.java:745)

-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 635991968 bytes (606 MB) / 939524096 bytes (896 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP 9.19 Powered by Forge 11.15.1.2318 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.2318-1.8.9.jar)
UCHIJA Forge{11.15.1.2318} [Minecraft Forge] (forge-1.8.9-11.15.1.2318-1.8.9.jar)
UCHIJA LunatriusCore{1.1.2.32} [LunatriusCore] (LunatriusCore-1.8.9-1.1.2.32-universal.jar)
UCHIJA Schematica{1.7.7.142} [Schematica] (Schematica-1.8.9-1.7.7.142-universal.jar)
Loaded coremods (and transformers):
GL info: ERROR RuntimeException: No OpenGL context found in the current thread.
Launched Version: 1.8.9-forge1.8.9-11.15.1.2318-1.8.9
LWJGL: 2.9.4
OpenGL: ERROR RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: 
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz

THIS HAPPENED WHILE LOADING A SCHEMATIC OF A CANNON (tried with other schems and issue still provailed