Turret Not Targeting Spore Mod Hostile Mobs with Hostile Module
SparklingEagle opened this issue · 0 comments
Hi ribs498,
First off, thanks for the awesome work on Scorched Guns 2 — the turret system is super fun to use!
I’ve run into a compatibility issue when using Scorched Guns 2 alongside the Spore mod. Specifically:
- When I attach the Hostile Targeting Module to a turret, it does not target hostile mobs from the Spore mod.
- However, when I attach the Universal Targeting Module, the turret does attack Spore mobs — but it also targets passive mobs and animals, which I’d prefer to avoid.
It seems like the hostile mobs from Spore aren’t being recognized properly by the Hostile module’s targeting logic. Maybe they’re missing a tag or entity classification that the module relies on?
Would it be possible to add support for Spore mod entities in the Hostile Targeting Module, or maybe allow users to whitelist specific mobs via config or the Enemy Log system?
Let me know if you need entity IDs or any other data from the Spore mod — happy to help test!
Thanks again for the great mod.