[BUG] Pure Souls and Crying Souls interpolation causes unintended visual effects
GoldSlimeling91 opened this issue ยท 2 comments
Due to the interpolation of the textures and the very nature of said textures being moving objects, the Pixels that are not there in the next frame will fade to black before fully vanishing for the next frame, causing a weird fade to black effect.
Its much more noticeable on the Pure Souls than it is on the Crying Souls
2023-09-16.17-15-50.mp4
A solution to this is just making the textures not interpolate, probably the only one too