Feature Request: Sculk Player Transporter
riskable opened this issue · 2 comments
I love this mod! I just tried it for the first time last night and I was surprised at how easy it was to use and more importantly, how effective and useful it is. Like, I have access to hoppers, Pipez, and a few other ways to transport items but Sculk Transporting wins the "most convenient" and "most interesting" and "Whoah! What is that‽" awards 👍
Now I want everything to use Sculk Transporting! That includes ME: The player. Wouldn't it be cool to get teleported around your base via sound? haha
I think it would be neat to step onto a Sculk Player Absorber (or whatever) that sucks you in and then you re-emerge like the Warden at a chosen destination (after passing through Sculk Transmitters if necessary). It'd also be cool if you could setup something like Sculk Shriekers to summon you when issued with a redstone signal.
For example, if you setup an Ender Watcher next to a Sculk Shrieker (or the Sculk Transporting equivalent) near the entrance of your base it would pop up in chat a message like FTB's /tpa
command where you can Accept/Deny the summoning. Then you rise up from the ground on top of (or next to) the thing to "greet" the interloper visitor.
Hi! Thank you so much for you kind words, glad you're enjoying the mod :) I like your suggestion, but given this mod was made with the theme "Item Transport" in mind, I don't think transporting players, or entities or anything else for that matter, is within scope of Sculk Transporting. I do believe however that an add-on mod, or a completely separate mod would be really cool with these features.