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[Bug]: Screenshots with a shader using post-processing tonemapping are incredibly washed out and overexposed

steve-the-player opened this issue ยท 2 comments

commented

2024-03-02_00 25 53
Screenshot 2024-03-02 at 12 26 03 AM

This appears to happen more often with night vision for some reason. Edit: not actually true, it was just the simulated autoexposure being weird when night vision was enabled. It's just as bad without night vision
I'm using Complementary shaders in this screenshot, but I've observed the same behavior from BSL when tonemapping was enabled

commented

This also happens with latest Bliss Shaders. Disabling the Auto-Exposure option and setting it manually helps but the screenshot still feels overexposed.

commented

Yeah, I have the same issue with BSL shaders. Fabrishot fixed this by averaging multiple frames for the screenshot (though vanilla/F2 screenshots do not exhibit this issue).