[1.14.4] Deactivated one-way glass texture does not render slab-connected side.
fuzzyweapon opened this issue ยท 3 comments
app | version |
---|---|
MC | 1.14.4 |
Forge | 28.1.61 |
SR | 6.0.5 |
Steps
- Set down some secret glass (but do not right click a face with an empty hand, aka, don't activate camo)
- Place a slab against the side of the secret glass (vanilla slab is fine and placement can be top or bottom)
- Observe the glass texture for the side that the slab is placed on
Observed Results
The texture of the side of deactivated one-way glass doesn't render on the side to which the slab is connected.
Extra Notes
- this also occurs with vertical slabs (used ones from Quark)
- activating a side while the slab is connected (or before connecting) renders the texture correctly
- bug occurring with or without latest stable Optifine (1.14.4_HD_U_F4)
Screenshots
Activated
Deactivated
That's certainly an interesting bug. One way glass is a tricky one as there's so many different use cases and scenarios. I reckon it's being caused here:
A few questions to help diagnose:
- Does the same happen when the slab is a bottom slab, rather than a top slab?
- Also, could you place the one way glass on some stained glass and if the slab stops it being rendered it, then place the glass on a cake and test the same.
Finding more (different) edge cases with this further testing XD, but I'll put those in separately after further testing.
- yes it happens when the slab is in the bottom position.
- [stained glass] + [deactivated one way glass] + [slab] in this horizontal configuration = does trigger bug on the slab side
- deactivated glass with cake (tested cake on all sides) = triggers bug for all sides
Additional unasked for testing:
- I also found out that this happens on the top with secret room items if, say, you put a secret redstone door on top (which I think bodes well for this bug bc that means it's predictable).