[Mod compat] SRParasites incompatibility 1.12.2
MiniRaptor opened this issue ยท 2 comments
Issue description
So, i've played Security Craft with Scape and Run: Parasites mod, and there one non critical but very annoying and problematic issue.
On 7 phase of parasites borns a node and it begins to infect biomes. And this parasite biome has a property that turns all mobs in this biome into parasites over time, so here issue appears. Sentry's in security craft are mobs itself, so with time all sentry's in my house turned into parasites, and it's for the lack of better word destroyed my ass. Also there glitch, when sentry dies, it's collision still exists and can't be destroyed.
I know that the developers know better how to make their mod. But maybe you could make the turrets from your mod be blocks and not mobs? I think it would fix a lot of problems...
Steps to reproduce
- Wait for 7 phase of parasites, or set it by /srpevolution setphase 7
- Wait until node spawns and start growing parasite biome
- Spawn sentry's in infected biome and wait until they will turn into parasites
Minecraft version
1.12.2
Forge version
2860
SecurityCraft version
v1.9.9
Other relevant versions
Scape and Run: Parasites 1.9.20: https://www.curseforge.com/minecraft/mc-mods/scape-and-run-parasites
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response
Thank you for this detailed report! I believe if you add securitycraft:sentry
to the COTH Mob Immune Mob List
config in SRParasitesSystems.cfg
, this issue will be solved.
As for the collision staying: While I agree this is not an ideal solution, you can stand on top of the collision and run /setblock ~ ~-1 ~ air
to remove it.
I know that the developers know better how to make their mod. But maybe you could make the turrets from your mod be blocks and not mobs? I think it would fix a lot of problems...
Sentries need to be mobs because they use the same system to attack other mobs as for instance zombies do.