/time command not synced to client
Qendolin opened this issue ยท 0 comments
What's the issue you encountered?
When using /time add in singleplayer the client side seasons do not update but the (integrated) server side values do.
I don't know if this is also an issue in multiplayer.
How can the issue be reproduced?
- Get a calendar and note the season and day.
- Run
/season getand note the season and day. - Run
/time add 10d - Run
/season get, the values reflect the change in time and are correct - Look at the calendar item, still shows the old values
- Look at the world, still looks the same
Client and Server-side values are not in sync.
Logs
No response
Mod Version
10.4.0.6
Additional information
I think is only an issue when /gamerule doDaylightCycle false