Could you add 32view distance and 32 simulation distance?
TheButterbrotMan opened this issue ยท 3 comments
Would be really nice if you could add 32 view & simulation distance.
Modifies mobcaps, no-chunk-tick, simulation and view-distance depending on the MSPT.
[dynamic]
# (Default = false) Enables this feature.
enabled = fallse
# (Default = 35) The average MSPT to target.
target_mspt = 25
# (Default = 15) The amount of seconds between dynamic performance updates.
update_rate = 15
# (Default = 150) The amount of seconds between dynamic viewdistance updates.
# This value is separate from the other checks because it makes all clients reload their chunks.
view_distance_update_rate = 150
# (Default = [Max: 10, Min: 2]) Distance in which random ticks and mobspawning can happen.
max_chunk_tick_distance = 10
min_chunk_tick_distance = 2
# (Default = [Max: 10, Min: 2]) Distance in which the world will tick, similar to no-tick-vd.
max_simulation_distance = 32
min_simulation_distance = 5
# (Default = [Max: 10, Min: 2]) Distance in which the world will render.
max_view_distance = 32
min_view_distance = 2
# (Default = [Max: 1.0, Min: 0.3]) Global multiplier that decides the percentage of the mobcap to be used.
max_mobcap = 1.0
min_mobcap = 0.3
Can't you already do this? Does something happen if you try to launch the game with that config?
By the way, make sure that the viewDistance
property in server.properties
is 32 chunks, because it will start at whatever value is assigned to that property.