Chunk ticking distance A setting that allows you to reduce the distance at which chunks can tick (mob spawns & random ticks). This allows for higher viewdistances at lower costs.
wicivo opened this issue ยท 6 comments
And in server.properties you have to put for example 20 chunks, and the load will be the same as with 10?
I wouldn't say its similar to FeatherViewDistance - the only thing it does is keep chunks outside of that radius from being ticked (which includes: natural mobspawning and random ticks).
The load at 20 chunks viewdistance and 10 chunk-tick distance won't be the same as 10. It still needs to load all those chunks and keep them in memory.
A chunk tick distance above 10 won't do much anyway because vanilla already filters out any chunks that are far enough away (anything further than about 8-9 chunks). This setting more or less just adds to that filter. I figured that part out just a while ago though, that text has been there for much longer - and I might want to change it.
Simplified answer: no to both questions.