ServerCore

ServerCore

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Chunk ticking distance A setting that allows you to reduce the distance at which chunks can tick (mob spawns & random ticks). This allows for higher viewdistances at lower costs.

wicivo opened this issue ยท 6 comments

commented

This option serves as an alternative to the FeatherViewDustance plugin on Spigot?

commented

image

commented

And in server.properties you have to put for example 20 chunks, and the load will be the same as with 10?

commented
commented

I wouldn't say its similar to FeatherViewDistance - the only thing it does is keep chunks outside of that radius from being ticked (which includes: natural mobspawning and random ticks).

The load at 20 chunks viewdistance and 10 chunk-tick distance won't be the same as 10. It still needs to load all those chunks and keep them in memory.

A chunk tick distance above 10 won't do much anyway because vanilla already filters out any chunks that are far enough away (anything further than about 8-9 chunks). This setting more or less just adds to that filter. I figured that part out just a while ago though, that text has been there for much longer - and I might want to change it.

Simplified answer: no to both questions.

commented

I honestly almost didn't understand it)

commented

I might have understood, but I don't speak English. Thanks for the answer anyway.