Incompatibility with "IncreaseMobCaps"?
Apotrox opened this issue ยท 2 comments
Describe the bug
As the title states, i think there is an incompatibility with the Mod IncreaseMobCaps/MobCapBooster.
The changes to the caps made from the mod do not appear to have any influence on the data shown by servercore. So increasing the Creature cap to lets say 50, servercore still reports it as 10. Which it still is.
Reproduce
Installing MobCapBooster and ServerCore for 1.19.2.
Expected behavior
A reported increase in one specific mob cap.
Versions -Latest is not a version!
ServerCore: 1.3.5
Minecraft: 1.19.2
Mod incompatibilities
MobCapBooster
Modlist
Alex's Mobs
BadPackets
Balm
Citadel
CloudStorage
Collective
Corpse
Cupboard
WhenDungeonsArise
Ferritecore
MobCapBooster
InventorySorter
JEI
konkrete
moonlight
Radium
rightClickHarvest
Servercore
Smoothchunk
sophisticatedCore
Sophisitcated Backpacks
Spark
Starlight
Supplementaries
Terralith
TreeHarvester
Waystones
WTHIT
Also, yes i do know i can increase the MobCap globally with Servercore. But it'd be nicer to be able to increase just one specific cap, as i really dont want to play with 350 monsters just because i still have my cow farm loaded ;)
So, also a Feature Request, please give the player the possibility to modify the specific caps for the MobCategories?
afaik, minecraft caps monsters and animals in different ways. You don't need your animal cap to be 70 to have 70 animals, they simply spawn when you discover new chunks, and can easily surpass the cap.
Not so sure on the two water categories tho.
Sorry if this didn't really help that much on the problem, just want you to know that modifying mobcap by category might not be as useful as you think.
I'm pretty sure this incompatibility was fixed with commit 2c521cd (not on 1.19.2 though).
I didn't bother with making a different cap for each category as there are already other mods that do that, and servercore's multiplier should (in theory) be able to work fine on top of that.