![ServerSync](https://media.forgecdn.net/avatars/thumbnails/254/696/256/256/637199290945083080.png)
[Server] Implement LAN support for starting serversync
P3rf3ctXZer0 opened this issue ยท 5 comments
Add a way to run along side https://github.com/jaideepheer/MinecraftForge-Mods-ServerPropertiesLAN for mini servers between friends for all foreseeable future minecraft versions
In theory ServerSync run via the forge loaded method would have the SS server start when starting up a lan hosted world. The process for sync'ing mods would be the same.
I can't say I have tested this though, it's possible that a lan hosted world flags itself differently to a dedicated server.
What kind of working along side were you thinking of?
Exactly the way your thinking having server sync activate when client is placed in dedicated lan using server.properties lan mod.
That way users could easily share modpacks and maybe just modpack ideas while being able to test for long or short term use.
This would completely eliminate the need to always use a dedicated server for testing purposes and it make gauging the power of a pc that much easier as well. Would be great for short term testing of specific mods or specific mod issues. Allowing a server development group to really fine tune modpacks before making all changes public.
The number of times I have corrupted a world while testing things is completely uncanny. I also am pretty sure my playerbase is sick of me redoing the server.
Work to be done:
- Discover when Minecraft is being run in LAN mode
- Start ServerSync in server mode if a LAN server is active
- Handle LAN server shutdown
Considerations:
- ServerSync should not be a required mod to connect
Potential issues:
- Can only discover the LAN server when loaded as a client mod