Stargate will not drop itself when broken by a Block Breaker type machine
Tikkirej opened this issue ยท 1 comments
I am trying to set up an Autocrafting System that produces Stargates for me remotely to populate my dimensions with them. I am using AE2 Formation Planes to place the blocks and a modular Router to automatically change the type. This all works great and without a hitch, however breaking the gate to pick it up and import back into the system is a problem.
I have tried:
- the AE2 Annihilation Plane
- a Modular Router with a Block Breaker Module
- the Industrial Foregoing Block Breaker
- Create's Mechanical Drill
These machines break the gate but seem to void the item.
So far my only option is using a Create Deployer equipped with a pickaxe, because it seems like that specifically can break a block in the same way a player would. This drops the Gate as an Item Entity which will have to be picked up by something like a hopper. My previously mentioned options would be better as they would be able to pick up the block directly as an item to an inventory.
Noted.
The reason it only checks for players breaking it is becase there isn't really a built-in way to check what destroyed a block (other than a player breaking it) so a block that makes up a part of the Stargate being destroyed is exactly the same as a Block Breaker destroying it, so having it drop an item would mean every single Stargate Block would also drop an item.
I can think of a workaround, so unless something goes wrong you can expect it in some future update.