Gate not closing
AlmightyAnubis opened this issue ยท 13 comments
Currently playing ATM9. After my last trip to abydos, the gate didn't close it seems. I don't really know what to do, since I guess the chunk needs to be loaded, so it can close, but I cant load the chunk since I cant get there...
Would it be possible, to automaticly close a gate when it gets a connection request from the gate it thinks it is connected to. That would not be perfect, but a quick solution. The other option would be to forceload the chunk of the gate until it has closed.
I really love the mod. Even wrote my own Computer craft program to use a screen for dialing. But without abydos you can't naquadah for all the tec. Maybe a naquadah bee would be nice, but this might be on the side of the productiv bees mod
You're forgetting something, a black hole. That'll keep the gate open indefinitely. That or the power of 10 ZPM's.
Would it be possible to close the gate or reconnect it, if the gate that is should be connected to dials it? So if abydos thinks, earth is connected and earth dials in, the gate connects
Would it be possible to close the gate or reconnect it, if the gate that is should be connected to dials it? So if abydos thinks, earth is connected and earth dials in, the gate connects
Can you explain it in more depth please? I'm not sure I understand what you mean
First part isn't in the mod, second part is. But it's locked behind a config.
I was making a joke.
Would it be possible to close the gate or reconnect it, if the gate that is should be connected to dials it? So if abydos thinks, earth is connected and earth dials in, the gate connects
Can you explain it in more depth please? I'm not sure I understand what you mean
I could be wrong, but I think they mean dialing into a gate from the very gate the other gate is already connected to. Like trying to establish a connection with the Abydos gate from the earth-gate eventhough the Earth gate is already connected to abydos. (Or at least make the gate think it's been redirected)
But can't you just press the button on the DHD to close the gate?
Would it be possible to close the gate or reconnect it, if the gate that is should be connected to dials it? So if abydos thinks, earth is connected and earth dials in, the gate connects
Can you explain it in more depth please? I'm not sure I understand what you mean
I could be wrong, but I think they mean dialing into a gate from the very gate the other gate is already connected to. Like trying to establish a connection with the Abydos gate from the earth-gate eventhough the Earth gate is already connected to abydos. (Or at least make the gate think it's been redirected)
So like... essentially switch the direction of the wormhole? Because I don't see any use for it other than that.
But can't you just press the button on the DHD to close the gate?
That's exactly what you can do. And for those who don't like having to dial back, there's the config option to make wormholes work in both directions.
The issue was, that the earth gate was closed, but the abydos gate still though it was connect, not allowing a new connection. Not allowing a connection while connected is logical. But when the connection comes from the gate it thinks it is connected to is should go through
Ahh, I see. Well, what you've suggested would not be a great solution,considering the fact it only covers the cases of trying to connect the same gate, while ignoring all other problems like not allowing other gates to connect, because at that point, the problematic gate in question SHOULD NOT be connected, even though it is.
But don't worry, I've got a better solution already implemented in the newest development version.
It does not need the chunk to be loaded by any players, because that's something handled by the Stargate Network. The gate already has an autoclose feature for when a Large Control Crystal is placed inside a DHD, but with the default config (which ATM9 should be using I think), you should be able to force-close it by pressing the big red button on the DHD on either side of the connection.
If none of that works, then the problem runs much deeper and you can fix it by following this: https://github.com/Povstalec/StargateJourney/wiki/Troubleshooting#stargate-is-not-dialingnot-disconnectingcausing-any-kind-of-trouble
Does the auto close also apply to closing the gate with computer craft?
As long as there's a DHD with a Control Crystal that's connected to one of the gates on either end, then it will close automatically, no matter which side it's on, even if the other one is running off ComputerCraft. But if you want ComputerCraft specifically to auto-close the gate, you'd have to program the function yourself. I'm not sure how long it takes after stepping through the gate for the computers to unload, so the time could much less than the 10 seconds the DHD provides, but there are ways for ComputerCraft's computers to communicate across dimensions, so even if there was no DHD on the other end to close it, there would still be the option to close it with a pocket computer or something.