Shader fixer

Shader fixer

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Request: Fix shaders being applied to Toro Health floating damage numbers

huihiuhuai opened this issue · 3 comments

commented
commented

But... what's the error? Toro Health numbers have a bloom effect on it? If you mean this, then this is not error, this is how it should be (?), you can disable bloom effect in the shader config. (Or you mean another error?)

commented

Yes, i mean the bloom effect. Should the bloom
effect be used on particles?

commented

Yeah, the bloom effect should be on the particles, this is part of the shaders. Of course, you can disable it for some things separately, but you need to edit the shader files yourself (and know GLSL), but I don’t think it’s that critical?

(at least bloom isn't that strong so numbers are unreadable, heh)