Request: Fix shaders being applied to Toro Health floating damage numbers
huihiuhuai opened this issue · 3 comments
But... what's the error? Toro Health numbers have a bloom effect on it? If you mean this, then this is not error, this is how it should be (?), you can disable bloom effect in the shader config. (Or you mean another error?)
Yeah, the bloom effect should be on the particles, this is part of the shaders. Of course, you can disable it for some things separately, but you need to edit the shader files yourself (and know GLSL), but I don’t think it’s that critical?
(at least bloom isn't that strong so numbers are unreadable, heh)