[Enhancement] Anti bloom on specified blocks
izzy4234 opened this issue ยท 0 comments
I think it would be cool for a part of the shader options to have an inverse of the bloom effect on selected blocks where instead of getting brighter/less saturated it would be an inverse of that of darker/more saturation and releases a form of darker veil around the entity/particle/block. I just thought it would be neat for cool particles or black hole themed or really dense building materials where it looks like it bends or absorbs light.