[Suggestion] Auxiliary Screen QOL Additions
JLUsr opened this issue · 4 comments
I'll just state that this is for minor tweaks that would be nice to see in the Auxillary Screen but by no means would I expect to see any of them added nor do I know what is, or is not, possible in this regard.
- ✅Auto-add
:
when searching for blocks (e.g.minecraft:
instead ofminecraft
ordustrial_decor
instead ofdustrial_decor
) - ✅ Eyedropper tool for color selector (something that lets you make use of the block/item preview more by selecting one of the pixels present for a faster and more accurate way to obtain a potentially desired color)
- Quick state select for lit on/off (something like
lit: none
,lit: false
, andlit: true
wherelit: none
wouldn't add thelit
state to the blocks config) - Redstone signal strength (this one clashes with the previous suggestion a little and seems like it might be more complicated to do as well; basically, the idea is to be able to select a Redstone power level from
0
through15
as a state that would be capable of using a differentrgba
/radius
the though I'm not sure if something like this is possible already since I haven't spent enough time looking at what this mod can do, this suggestion was because of the rgb_lamp from redbits; however, the more I thought about it the cooler I thought it would be to be able to change the visual intensity of a blocks light radius based on the signal strength it received)
the first two points are achievable
the third point seems to describe a way of just selecting the BlockStae key:value and ignoring the block itself. (call this range-selector)
the problem is if we allow this, which behavior should be correct if a Block is selected by multi range-selectors at the same time and use multi range-selectors together to filter blocks?
redstone signal strength is also part of redstone dust's blockState, so point four is already available
redstone signal strength is also part of redstone dust's blockState, so point four is already available
I think I might be misunderstanding something here, if so feel free to disregard this; however, I want to clarify that point four is talking about a block being powered by redstone/redstone-signal and not the state of redstone dust itself. The simplest example of this would be the use of supplementaries 'Crank' (the vanilla equivalent is an item frame and comparator) to set power a block with a specific signal strength. e.g. You have a sea-lantern with a 'Crank' attached, the sea-lantern can still be given power despite not having a use for it. So if you gave it a power level of 3 the color of the sea-lanterns light changes to purple, and if you set the signal strength to 5 it becomes green. It could possibly also be used to make it so a stronger redstone signal applied to the block in question could adjust the strength of the light it gives off.
this can be done by the java API provided by shimmer
but this is interesting and useful, after shimmer becomes more stable, this can be considered
and can you see the wiki page of shimmer? There is a new page for the eyedropper
If you any ideas about that, feel free to level a comment