[1.19.2] Optimization issues. FPS drops when there is a lot of colored light sources on the screen.
murao-kun opened this issue ยท 1 comments
Minecraft Version
1.19.2
ModLoader
Forge, Fabric
Shimmer version
0.1.14
Modpack info or mod list(please reduce mod range)
The latest.log file and hs_err_pidXXX if exists
optifine , Rubidium , flywheel or any rendering related mods. mod version is required.
Rubidium, flywheel is presented in instance. Same situation when there is also Oculus with shaders disabled.
Issue description
Colored lights feels good in terms of optimization while there is not a lot of light sources on the screen. When their count rise, fps starting to drop. Most noticable with colored light from lava in the nether.
Steps to reproduce
No response
Other information
No response
shimmer uses forward rendering when shader pack is not used, its performance is not good
that's why in the wiki we say
NOTE: Very not recommended add lights for blocks (e.g. grass block) / fluids (e.g. water, lava) ?>generated in large numbers in the world. Because in order to ensure good performance on any graphics >card, we limited the lights count to 2048, and any lights more that will not be rendered.