Regarding the issue of crosshair placement that could be bad for PVP and Experience
yuzawijaksana opened this issue · 5 comments
You've already know about the crosshair placement if you use Shoulder Surfing right ?
People who use this in pvp or normal games can affect how they play
for example
"I wanted to open a door, but i needed to go sideways so i can open the door first if i use STATIC/STATIC_WITH_1PP"
Probably a solution for this is just to aim it to the door right ?
that is true, but i needed to adjust my crosshair & movement at the same time.
my suggestion is, can you add a feature that make an offset for the crosshair similar to dynamic but on static ?
The problem with automatically switching to the dynamic crosshair when (for example) looking at a door is, that it is not possible to check whether or not a player can interact with a block. It is only possible to start the interaction, but the result is unknown. To implement it nevertheless, it would require a huge list of blocks in the config file a player could interact with. It will also lack support for any other mods.
Okay, thanks for the explanation. also thanks for other issue you've solved <3
Good day. You made a great mod, I didn’t want to create a new topic on this issue, so I’ll write here, okay?!)
Previously, when I rotated the mouse, the body rotated with it, can I activate this function in the settings? Because when retreating back and at the same time attacking from the front, it turns to the side where I press on the keyboard!, that is, the mobs in front of me attack and I hit what’s behind me! This is inconvenient! it turns out that I'm punching empty air
Good day. You made a great mod, I didn’t want to create a new topic on this issue, so I’ll write here, okay?!) Previously, when I rotated the mouse, the body rotated with it, can I activate this function in the settings? Because when retreating back and at the same time attacking from the front, it turns to the side where I press on the keyboard!, that is, the mobs in front of me attack and I hit what’s behind me! This is inconvenient! it turns out that I'm punching empty air
Set decoupled_camera
to false
in the config.