[BUG] [1.20] Crosshair inconsistency with Better Third Person
CherubicBoot opened this issue · 4 comments
Description
Holding loaded crossbow with better third person mod makes the crosshair looks like this:
I'm guessing this is due to adaptive crosshair switch the crosshair type to dynamic, while dynamic crosshair shifts the crosshair to the block we targets, while better third person makes you able to target block like this screenshot below:
Steps to Reproduce
Expected Behavior
-Install both better third person and shoudlder surfing.
-Load a crossbow, wait for around 5 seconds, then move your character with either A or D.
Screenshots
No response
Game Logs
Other Mods
No response
Additional Information
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This is how the combination of both mods work. Better Third Person decouples the camera rotation from the player rotation, meaning that the player could look at a block, where the center of your does not look at. The dynamic crosshair of shoulder surfing works in a way, such that it moves the crosshair to the on-screen position, where the ray coming from the players head intersects with a block or entity. In your screenshots, you can see that the crosshair is pointing exactly at the position where the player is looking at.
Yes I can see that, but the problem is it's pretty hard to aim with loaded crossbow since the crosshair is just flying around the screen, even though the arrow will shoot to the center of the screen and not from where the player is looking (because Better Third Person will make the player perspective back to the center on right/left click).
With that being said, is there a way to exclude crossbow from triggering the dynamic crosshair when using adaptive crosshair? Since we can add an item to trigger dynamic crosshair but not the other way around. Ty in advance! ^^
The trigger for the dynamic crosshair is based on item properties. You will be able to configure them in the next version of SSR.