Shoulder Surfing Reloaded

Shoulder Surfing Reloaded

20M Downloads

Incompatible with MOD Time Clock

Satsu1312 opened this issue ยท 4 comments

commented

Description

Shoulder surfing has a bug in the cameras with the mod time stop clock;
When you run the command /timeclock pauseTime true, It does not allow you to do any action on the camera with shoulder surfing, in previous versions before incorporating the option of uncoupled camera could, As such I think it is not a bug, but it is an incompatibility and I would like to know if you can fix it :)

Minecraft version

1.20.1

Incompatible mod name

Time stop clock

Incompatible mod version

1.1.0

Game Logs

https://mclo.gs/dVMme0p

commented

Hey sorry, I think I saw when it happens concretely!!!, When you set the camera up, I mean with the crosshair, the camera wobbles, I think it is what you mention to interpolation of the distance of the camera, is there any way to disable this so that the wobble does not occur with the mod? here's a video, happens when the camera is to be adjusted I don't know if this can be fixed or something
https://streamable.com/o1tv4r

commented

Thank you for the report. I tested version 4.0.0 of Shoulder Surfing Reloaded, which was released yesterday. Everything seems to work normally, except for player turning when attacking, interacting, etc. and the camera distance interpolation. The issue seems to be caused by time clock preventing the minecraft client from ticking properly. The fact that time clock is closed source does not make things easier. I suggest reporting the issue on their issue tracker over on curseforge, as there is nothing I can currently do about this problem. If you do not use the item of time clock, I suggest using the tick command of fabric-carpet or a forge port of fabric-carpet instead.

commented

When you set the camera up, I mean with the crosshair, the camera wobbles, I think it is what you mention to interpolation of the distance of the camera, is there any way to disable this so that the wobble does not occur with the mod?

This is exactly what I meant. But there are more things that do not work. I will not bend my usage of the forge api just to make it compatible with a mod that does not follow the rules of the framework.

commented

Oh okay, thanks for replying :)