Shoulder Surfing Reloaded

Shoulder Surfing Reloaded

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Shadows get moved too

MCYCShadow opened this issue ยท 3 comments

commented

I noticed that on the latest release shadows drawn by shaders are also getting moved when the player moved the camera.
I guess this is due to the nature of the shaders but could there be a fix for that?
I am thinking of a solution to tell Minecraft that the anchor point aka original camera is still in the players head but you use the third person cam instead.

Keep up the work.

commented

Here is a gif to showcase this: Click

commented

Switching to the dynamic crosshair might help but this is really an issue of optifine. The is not much i can do on my side atm because of #21

commented

If you want this fixed you should submit an issue at the optifine repo