[BUG]keep_camera_out_of_head_distance_multiplier = 0
TakimotoEirlo opened this issue · 3 comments
The setting you are looking for is "adjust_player_transparency". Please use the appropiate issue template next time when you report an issue.
您要查找的设置是“adjust_player_transparency”。下次报告问题时请使用适当的问题模板。
What I mean is that setting it to "0" doesn't work.
How keep_camera_out_of_head_distance_multiplier
works
When set to 0
: The player model is still visible, no matter how close you get with the camera. (adjust_player_transparency
is set to true
for this demonstration):
When set to 0.75
: The player model is not rendered, because the camera is closer than 0.75 blocks to the player:
How adjust_player_transparency
works
When set to true
: The player model is always rendered at maximum opacity. (keep_camera_out_of_head_distance_multiplier
is set to 0
for this demonstration):
When set to false
: The player model is rendered with varying transparency . (keep_camera_out_of_head_distance_multiplier
is set to 0
for this demonstration):