Allow lock-on (epic fight) to target under crosshair
JustDudeIt123 opened this issue · 1 comments
Feature Request
Currently, in Epic Fight, the lock-on system only allows targeting entities that the player is facing (with body rotation).
However, when using mod Shoulder Surfing Reloaded , it's possible to see and aim at an enemy with the camera, without the player model looking directly at them.
Suggested Behavior
It would be very helpful to allow lock-on based on the crosshair direction, not just the player's facing direction.
Example:
- Player is in third-person mode (e.g., with Shoulder Surfing).
- They rotate the camera and place the crosshair over a nearby enemy.
- Pressing the lock-on key locks onto the target under the crosshair, even if the player model is facing slightly away.
Why this is useful
- Makes combat more intuitive and responsive.
- Allows better compatibility with over-the-shoulder camera mods like Shoulder Surfing Reloaded.
- Prevents frustration when the player "sees" an enemy but can't lock on because the body is not aligned.
- Similar to systems used in games like Dark Souls or Zelda: Breath of the Wild, where lock-on is tied to camera direction, not character rotation.
Thanks for the report. This is a known problem and near impossible to fix. From my playtesting its also not a huge issue because the Epic Fight weapons do AOE damage, so you will still hit the locked on target. You can find a more detailed discussion on the problem here.