Initial camera offsets do not account for entity scale
Exopandora opened this issue ยท 1 comments
Hello! Is it possible to have it skip the zoom-in/out associated with this every time third-person is activated with a non-1.0 scale? Increasing the transition speed to maximum quickens it, but does not eliminate it.
javaw_A4JbCXDTZT.mp4
Originally posted by @Endimyonn in #334