Shoulder Surfing Reloaded

Shoulder Surfing Reloaded

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Distance Question

DrMystic03 opened this issue ยท 4 comments

commented

I've just got a question on how I would make it so I can go further out from my character, in 1.14.4 which I've been using for a while I am able to go nearly as far out as I want but I can't seem to get the same with 1.16.5. Im probably just reading the config file wrong honestly.

commented

[perspective]
#Whether or not to replace the default third person perspective
replace_default_perspective = false
#Size of the camera adjustment per step
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
camera_step_size = 0.05
#Whether or not to hide the player model if the camera gets too close to it
keep_camera_out_of_head = true
#Whether or not to limit the player reach depending on the crosshair location (perspective offset)
limit_player_reach = true
#The default perspective when you load the game
#Allowed Values: FIRST_PERSON, THIRD_PERSON_BACK, THIRD_PERSON_FRONT, SHOULDER_SURFING
default_perspective = "FIRST_PERSON"
#Whether or not to remember the last perspective used
remember_last_perspective = true

[perspective.offset]
	#Third person camera x-offset
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	offset_x = -3.8163916471489756E-16
	#Third person camera y-offset
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	offset_y = 0.0
	#Third person camera z-offset
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	offset_z = 5.0

	[perspective.offset.min]
		#If x-offset is limited this is the minimum amount
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		min_offset_x = -3.0
		#If z-offset is limited this is the minimum amount
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		min_offset_z = -3.0
		#If y-offset is limited this is the minimum amount
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		min_offset_y = -1.0

	[perspective.offset.max]
		#If z-offset is limited this is the maximum amount
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		max_offset_z = 5.0
		#If y-offset is limited this is the maximum amount
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		max_offset_y = 1.5
		#If x-offset is limited this is the maximum amount
		#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
		max_offset_x = 3.0

	[perspective.offset.limits]
		#Whether or not z-offset adjustment has limits
		unlimited_offset_z = false
		#Whether or not y-offset adjustment has limits
		unlimited_offset_y = false
		#Whether or not x-offset adjustment has limits
		unlimited_offset_x = false

[crosshair]
#Whether or not to show the crosshairs farther than normal
show_crosshair_farther = true
#Crosshair type to use for shoulder surfing
#Allowed Values: ADAPTIVE, DYNAMIC, STATIC, STATIC_WITH_1PP
crosshair_type = "ADAPTIVE"

[crosshair.visibility]
	#Crosshair visibility for first_person
	#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
	first_person = "ALWAYS"
	#Crosshair visibility for shoulder_surfing
	#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
	shoulder_surfing = "ALWAYS"
	#Crosshair visibility for third_person_back
	#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
	third_person_back = "NEVER"
	#Crosshair visibility for third_person_front
	#Allowed Values: ALWAYS, NEVER, WHEN_AIMING, WHEN_IN_RANGE, WHEN_AIMING_OR_IN_RANGE
	third_person_front = "NEVER"

This is what I've got for my config but this is as far as I can get it to go
image

commented

This is the section to disable offset limits for the respective dimensions

[perspective.offset.limits]
		#Whether or not z-offset adjustment has limits
		unlimited_offset_z = false
		#Whether or not y-offset adjustment has limits
		unlimited_offset_y = false
		#Whether or not x-offset adjustment has limits
		unlimited_offset_x = false

For example if you set unlimited_offset_z = false to unlimited_offset_z = true you can set the camera as far back as you want.
If you set unlimited_offset_y = false to unlimited_offset_y = true you can set the camera as high as you want. (unlimited_offset_x for left/right).

You can also specify a limit for each offset as i said in the first block in my first comment. Just set i.e. max_offset_z = 5.0 to max_offset_z = 10.0. This allows you to set the camera back 10 blocks instead of just 5.

commented

Ahhh I gotcha! Problem solved :)

commented

You need to adjust the following settings in shouldersurfing.toml:

You can specify a custom min or max value for the camera offset:

[perspective.offset.min]
	#If x-offset is limited this is the minimum amount
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	min_offset_x = -3.0
	#If z-offset is limited this is the minimum amount
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	min_offset_z = -3.0
	#If y-offset is limited this is the minimum amount
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	min_offset_y = -1.0

[perspective.offset.max]
	#If z-offset is limited this is the maximum amount
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	max_offset_z = 5.0
	#If y-offset is limited this is the maximum amount
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	max_offset_y = 1.5
	#If x-offset is limited this is the maximum amount
	#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
	max_offset_x = 3.0

Or you can disable limit alltogether:

[perspective.offset.limits]
	#Whether or not z-offset adjustment has limits
	unlimited_offset_z = false
	#Whether or not y-offset adjustment has limits
	unlimited_offset_y = false
	#Whether or not x-offset adjustment has limits
	unlimited_offset_x = false

Note that you need to edit the lines without the preceeding #