1.16.5 : Structures consider BIOMETYPE but not biome ID
Krampus69 opened this issue ยท 4 comments
Describe the bug
When I set a structure biome config, it will take the biometype in consideration (a structure will never spawn in OCEANS for example if no ocean biome is checked) but not the biome ID.
To Reproduce
Steps to reproduce the behavior:
- Go to a structure biome config menu
- Click on only one biome to make it spawn only in this specific biome (make sure it has other biomes in its category)
- reload the game and type in /locate {name of the structure}
- See it spawn in biomes where it shouldn't be
(You can download biome mods to check this easily : BOP, ByG, Atmospheric, etc...)
Expected behavior
The structure should only spawn in its checked biomes.
Here you can see this structure spawn in this modded desert, with its config above only checking for vanilla deserts
Version (please complete the following information):
- OS: Windows 10
- Forge Version 36.2.34
- Mod Version Shrines-1.16.5-2.3.0
- Minecraft 1.16.5
This has been automatically marked as stale because it has not had recent activity, and will be closed if no further activity occurs. If this was overlooked, forgotten, or should remain open for any other reason, please reply here to call attention to it and remove the stale status. Thank you for your contributions.
This has been automatically marked as stale because it has not had recent activity, and will be closed if no further activity occurs. If this was overlooked, forgotten, or should remain open for any other reason, please reply here to call attention to it and remove the stale status. Thank you for your contributions.