Walking in render distance of another player causes a teleport
Pizza4Ever opened this issue ยท 2 comments
Issue is that .blockPosition() is a 3xinteger, effectively flooring the xyz values, replacing it with .position() fixes the teleport
The PacketShrink class should have line 57 be replaced with: entity.setPos(entity.position().x, entity.position().y, entity.position().z);
or be completely removed