Missing Particle Texture for Broken Tools
WenXin20 opened this issue · 4 comments
Versions
- Silent's Gems: v3.6.1+95
- Silent Gear: v1.10.2+136
- Silent Lib: v4.6.6+59
- Forge: v31.2.31
- Modpack: N/A
- Optifine Installed: Yes
Expected Behavior
- When tools are broken, the particles should display correctly.
Actual Behavior
- When a tool is broken, the particles have a missing texture.
- The pickaxe & axe will also sometimes have a white stick texture, but I don't know what triggers it. It uses the stick as a rod, but it will sometimes be brown, sometimes white.
Links/Images
Steps to Reproduce the Problem
- Make a pick/axe out of planks and a stick
- Break said tool
- Profit
I'm getting this issue too. Maybe try doing stuff like editing pickaxe_template.json to add a line that looks something like this:
{
"parent": "minecraft:item/generated",
"textures": {
"particle": "blocks/stone",
"layer0": "silentgear:item/template",
"layer1": "silentgear:item/blueprint_pickaxe"
}
}
I kind of think you somehow need to define a particle effect for it for it to use when the tool breaks.
You lost me. How does defining it for the templates instead of the tools
help?
…On Wed, May 12, 2021, 10:59 PM jecowa ***@***.***> wrote:
I'm getting this issue too. Maybe try doing stuff like editing
pickaxe_template.json
<https://github.com/SilentChaos512/Silent-Gear/blob/1.16.x/src/generated/resources/assets/silentgear/models/item/pickaxe_template.json>
to add a line that looks something like this:
{
"parent": "minecraft:item/generated",
"textures": {
"particle": "blocks/stone",
"layer0": "silentgear:item/template",
"layer1": "silentgear:item/blueprint_pickaxe"
}
}
I kind of think you somehow need to define a particle effect for it for it
to use when the tool breaks.
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Maybe this is the wrong file to add it too, but I think that you need to define the particle textures somewhere.