Silent Gear

Silent Gear

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Missing Particle Texture for Broken Tools

WenXin20 opened this issue · 4 comments

commented

Versions

  • Silent's Gems: v3.6.1+95
  • Silent Gear: v1.10.2+136
  • Silent Lib: v4.6.6+59
  • Forge: v31.2.31
  • Modpack: N/A
  • Optifine Installed: Yes

Expected Behavior

  • When tools are broken, the particles should display correctly.

Actual Behavior

  • When a tool is broken, the particles have a missing texture.
  • The pickaxe & axe will also sometimes have a white stick texture, but I don't know what triggers it. It uses the stick as a rod, but it will sometimes be brown, sometimes white.

Links/Images

2020-07-24_18 45 05

Steps to Reproduce the Problem

  1. Make a pick/axe out of planks and a stick
  2. Break said tool
  3. Profit
commented

I'm getting this issue too. Maybe try doing stuff like editing pickaxe_template.json to add a line that looks something like this:

{
  "parent": "minecraft:item/generated",
  "textures": {
    "particle": "blocks/stone",
    "layer0": "silentgear:item/template",
    "layer1": "silentgear:item/blueprint_pickaxe"
  }
}

I kind of think you somehow need to define a particle effect for it for it to use when the tool breaks.

commented
commented

Maybe this is the wrong file to add it too, but I think that you need to define the particle textures somewhere.

commented

please test without optifine