Compound Materials incorrectly mixing split armor stats
Funnymeme1 opened this issue ยท 1 comments
Versions
- Silent Gear: 2.6.0
- Silent Lib: 4.9.1
- Forge: 36.0.22
Expected Behavior
Split armor stats to not be increased to ridiculous amounts
Actual Behavior
When making a compound material, if a part which has split armor stats (helmet, chest, legs, boots) is compounded with one which does not (one single stat), it appears to mix the non-split stat with each of the split stats, causing a ridiculous increase in total armor. For example, a full set of 3 bismuth 1 iron armor gives 61 armor when all of it is worn.
Links/Images
Steps to Reproduce the Problem
- Make a metal alloyer/gem recrystallizer
- Compound a material with split armor stats with one that does not split
- Profit..?